Posts Tagged ‘Hack’

Australian ISPs unite to disconnect botnet zombies

Tuesday, January 26th, 2010

Yesterday a group consisting of major Australian ISPs – amongst them are Optus, Telstra, Vodafone, AAPT, Virgin, Hutchison 3G as well as Facebook, Google and Microsoft – announced that they prepare “a voluntary industry code to come into force this year” which could mean that “Computers infected with viruses could be “expelled” from the internet”.

The Internet Industry Association, which is made up of over 200 ISP and IT-related companies, is preparing that code in response to an ultimatum of the federal government.

IRC-controlled botnet SDBot is still going strong

Tuesday, December 15th, 2009

Despite being already over 5 years old, SDBot and its variants are still going strong and haven’t followed the decline that other similar threats have taken.

Using IRC as a control channel for botnets is one of the older, possibly even the oldest method around – the newer bots most of the time use either P2P or HTTP for their control, allowing them to be stealthier and harder to trace back than their IRC-using counterparts.

Vulnerability in Eggdrop / Windrop 1.6.19

Friday, May 15th, 2009

A vulnerability in the Eggdrop and Windrop bot has been found which prompts a new release.

The vulnerabilitiy is present in both latest versions of the bot software 1.6.19 which has been released back in April 2008.

A posting on the Full Disclosure mailinglist goes into more detail, describing how one can at least crash vulnerable bots:

One possible exploit anyone can send to the IRC server to crash eggdrop:

PRIVMSG eggdrop :\1\1

The only resolution at this time is upgrading old bots with the provided fix.

Nettalk fixes crash bug and releases 6.6.4

Sunday, April 26th, 2009

Nettalk, an opensource IRC client available for Windows, was updated to version 6.6.4.

The main reason behind this update was a bug that has been found in version 6.5.6 of the client: a crash that can be triggered from remote using CTCP messages.

Whenever the first character of a message is an ASCII 1 the client crashes. According to Ntalk author Mirici the bug can not be exploited to cause more harm than the client crashing but he has released a fixed version of it.

UnrealIRCd updates their IRCd to 3.2.8.1

Sunday, April 26th, 2009

The UnrealIRCd project released a bugfix release of version 3.2.8 and the current release is now 3.2.8.1.

The bugfix became necessary as a crash has been found in the option allow::options::noident.

In a short interview developer nate explains how the crash is being triggered and how to avoid it:

There was an issue in allow::options::noident, where if it was enabled in an allow block that a user could potentially crash a server due to a buffer overflow. As far as we’ve been able to see, there’s no risk of remote code execution as much as it just causing a segfault.  The main ways of resolving it are updating to 3.2.8.1 or simply making sure no allow blocks specifically have noident (which most by default won’t thankfully).