Posts Tagged ‘Unreal IRCd’

UnrealIRCd 3.2.8-rc1 is ready for testing

Monday, December 29th, 2008

And another one in the IRCd updates list – this time it’s Unreal.

After it has been announced that Stskeeps will leave the project behind there has been quite some uproar as it is one of the most widely used IRCd’s today.

The announcement was quickly followed up by nate, who explained that he will indeed continue development on version 3.3.x so the project is far away from being dead but he also noted that “Its still going to be a few months off before any code is here for base uses” as he is “the only one working on 3.3 right now”.

Stskeeps quits developing for UnrealIRCd

Monday, December 8th, 2008

In an announcement on the IRCd’s website, Stskeeps posts his “resignation letter”:

“So, after a long wait, I’ve decided to pull out of the UnrealIRCd project – which I started back in 1999. My reasons for this is that IRC has reached a point where it’s growing increasingly difficult to do anything remotely inventive, restricted by the lack of cooperation in the IRCd community and amongst networks & clients, and lack of people interested in helping out with doing the actual code. And when it’s not possible to do anything inventive, it just isn’t exciting anymore, and it’s a drag to code on.”

How to protect an IRC network from spam

Thursday, November 6th, 2008

Dealing with spam is something every IRC network had to do in the past, present or even maybe in the future.

If it is somebody that is trying to give your network a bad name, a trojan horse that tries to infect your users or just someone that tries to annoy you and your users doesn’t quite matter, spam probably has been an issue as long as IRC has existed.

Luckily, there are quite a few methods and ways to counter-act on it.

Syzop Returns as Unreal3* Maintainer

Tuesday, September 25th, 2007

On the 13th of May IRC-Junkie reported that Syzop had to retire as maintainer on the UnrealIRCd team because of RSI injury to his wrists.

“And I’m back! I was forced to go inactive 4 months ago due to a severe wrist issue. Now, after surgery and 3 months of recovery, I’m starting to get back on track again and I’ve resumed my position as Unreal3* maintainer in the UnrealIRCd team”, Syzop announced on the UnrealIRCd website.

UnrealIRCd Makes a Drastic Change

Saturday, July 14th, 2007

UnrealIRCd has decided to make a drastic change in it’s project. They decided to, instead of writing a new Unreal4 in C++ Aspects, to instead fork InspIRCd; a completely modular IRCd that has been gaining interests over the years. This change is due in large because of Syzop going inactive (Article) and their only being one head developer (Stskeeps) left to run the projects.