ShelLuser
Joined: 02 Apr 2005
Posts: 38
Location: Amersfoort, Holland
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Posted: Sun Oct 16, 2005 11:54 pm?? ?Post subject: The power of Unreal's spamfilter...
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Some time ago I had to take my IRC services down (Anope) for maintenance and other stuff. During that time someone tried to put a msgflood botnet online and I sorta noticed it when looking at the steadily rising amount of users. We're hoping for expansion, but that was just getting awkward! 
I noticed this guy on one of the main channels on the network and when he was being very abusive he got kicked out, resulting in him unleashing a /msg flood (several bots msging crap to a single client). Well, my network has some very strict rules and this isn't appreciated.
If you, fellow oper, should come into such a situation and you are also running Unreal here's a possible tip you could follow... I'd say you wish to protect your users and get rid of the floodbots. Unreal gives you the option to do both...
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/spamfilter add p block - - you are an idiot!
/spamfilter add p gline 6h floodbots_are_not_appreciated you are an idiot!
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Not only does this block the spam from your users it will also make sure that the floodnet will gline itself off, to the last drone .
PS: For those of you wondering.. After the gline passed, the /spamfilter removed but most of all the services being put back online we learned that most of this particular botnet was hosted on open proxies. Therefor something our opsb usually handles.
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With kind regards, Peter
NekoNet
www.neko-net.org / irc.neko-net.org
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