The AI that Sony imagines is capable of completing inputs on the controllers to help players with difficulties
We have recently seen how Sony had applied for a patent related to the Artificial intelligence. An ambitious patent in which AI itself would be able to write code to solve problems with its devices, including PlayStation. But once the application was rejected, Sony has not given up on filing patents and has now filed another one also related to AI and that is capable of completing controller inputs for some struggling players.
Sony patents an AI capable of completing the controller inputs
The patent presents a system in which, through Artificial intelligenceis able to follow the use of the controller and generates a response necessary to complete the action in progress. This artificial intelligence adapted for this purpose is capable of accurately detecting the Duration and timing of inputs into the controllerestablish patterns in use and even for the context of the game.

A clear example presented by Sony counts as a left hand injury causes the inputs to the controls in this part to be reduced by 50%. With this situation the patent could complete the failed entries resulting from this particular situation. Furthermore, the system can work locally or connected to the cloudwhich expands the possibilities. The patent does not register a Sony PlayStation controller, on the contrary, it seems that it can work with any console or PC controller.
The patent could adapt controls for players with difficulties
This is another of the ideas that Sony has to try to revolutionize the video game market, we already saw how the manufacturer also submitted a patent application with a buttonless remotecapable of flexibly adapting the arrangement of the buttons, triggers and other elements of a gamepad. Maybe of all, Sony can make a mix and surprise us with the controller of the future on your next PlayStation 6.
Juan Antonio Soto
I am a Computer Engineer and my specialty is automation and robotics. My passion for hardware began at the age of 14 when I broke down my first computer: a 386 DX 40 with 4MB of RAM and 210MB of hard drive. I continue to give free rein to my passion in the technical articles I write for Geeknetic. I dedicate most of my free time to video games, contemporary and retro, on the more than 20 consoles I have, in addition to the PC.
