GTA 6 metadata files reveal how much each part of the game will take up
The release date of the next big hit from Rockstar and Take-Two is approaching, we talk about the GTA 6. Downloads begin today for those who have reserved it, and this gives us more clues about the requirements when playing this adventure through the city of Vice City. If we had told you that preloading can take up 212GBit seems that the game package reveals a larger size of 223GB.
GTA 6 will occupy 223 GB on PS5 and will have 53 files
There are only 9 days left until you can start playing GTA 6, if you have reserved it you will be able to do so at midnight on the 18th, when it will officially be the 19th. For this you will have to preload the game on your console starting today if you have a digital pre-order, and in a couple of days if you have the physical copy (which is a code on the game box). The complete package will occupy 223.09 GB and will consist of 53 files.
If you have not done so already, make space on your console, since this amount of data occupies at least a quarter of the SSD disk of the PlayStation 5 and the Xbox Series X, the Xbox Series S will have less luck since its storage is only 512 GB. Most files are 4 GiB to which is added a 158 MB metadata package. This metadata file reveals that the installation will be much larger than advertised, 320 GiBalthough it has not been specified what this extra size not announced by Rockstar corresponds to.
GTA 6 requires a firmware version 14.22 on PS5 and leaves out the jailbreak
On the other hand, those who have waited without updating their PS5 console to jailbreak will not be able to play GTA 6. The minimum firmware requirement to run the game on a PS5 is the version 14.22while the last one to be able to jailbreak is 13.60. A difficult decision for game lovers who want to run homemade software on their PS5, who will have to decide whether to update to be able to play this latest title.
These are the files that take up the most space in GTA 6
With the preload now available, many users have begun to investigate whether they can decrypt the content to be able to play before, although it seems that this will not be possible. They have also managed to separate the content to determine how much each part of the game takes up, with map data and textures taking up the most. These are the data packets:
GTA 6 for PS5: components ordered from largest to smallest size
- Levels and scenarios (Americas): 64.51 GiB
- Texture data: 53.42 GiB
- Audio: 22.15 GiB
- Main story content: 17.92 GiB
- Main game content (BVH4): 12.18 GiB
- Main game content (BVH8): 12.11 GiB
- Videos and cinematographic sequences: 8.22 GiB
- Meshes and 3D geometry (Americas): 5.42 GiB
- Resource Packs: 4.07 GiB
- Animations: 3.85 GiB
- Remaining game world: 1.28 GiB
- Data: 381.81 MiB
- Additional story content (BVH8): 223.50 MiB
- Remaining story world: 186.50 MiB
- Main executables: 186.44 MiB
- Build files: 185.94 MiB
- Textures: 169.56 MiB
- Shared Minigames (BVH4): 88.88 MiB
- Shared Minigames (BVH8): 85.75 MiB
- Shades: 79.88 MiB
- Additional information: 35.12 MiB
- Additional packages: 19.44 MiB
- Additional animations: 10 MiB
- Common resources: 5 MiB
- Additional levels (Americas): 3.19 MiB
- Script manager: 2.19 MiB
- Additional textures: 1 MiB
- Shared minigames: 883 KiB
- Additional remaining world: 704 KiB
- Additional meshes (Americas): 256 KiB
- Additional story content (BVH4): 64 KiB
- Main licenses: 64 KiB
Only the levels and scenarios along with the textures already occupy 118 GiBif we add the audio they already add up 140 GiBwith the main content going to 164.37 GiB and with that of history it goes from 182 GiB.
Surely, in these days before its launch, we continue to find curiosities about the game.
