Microsoft busts unlimited cloud gaming: Game Pass Ultimate will limit games to 30 minutes a day
No more playing Xbox in the cloud without time limits. Microsoft has just announced that it will apply very severe restrictions to its Xbox Cloud Gaming service. Starting next November, unlimited access is over.
Fixed quotas are imposed, with figures that we have had to review a couple of times because they were difficult to believe. Specifically, we talk about 15 hours per month for those who pay Game Pass Ultimate10 hours for the Premium level and a measly 5 hours for the Game Pass Essential. So that we understand each other, if you pay the most expensive subscription, you barely have to play half an hour a day.
The worst thing is that, if you stay halfway in a game, you will have no choice but to check out. Those who exhaust their balance will have to purchase additional hour packages in Microsoft’s own store. On the other hand, and as a kind of consolation prize, if you do not have an active subscription, you can also buy individual hours to play the titles you already have in your library in the cloud. From Redmond they justify themselves by arguing that the computing expense is disproportionate when the sessions become longer. In fact, according to their own accounts, this will only affect 4% of players. We’ll see how the community reacts.
A jug of cold water against the competition
This decision It destroys the entire discourse with which Microsoft sold us the platform at the time. According to them, we could forget about having to buy consoles that are expensive and, at the same time, play your entire catalog from wherever we wanted. Unfortunately, it is an unfair punishment for the user who trusted to do without physical hardware to bet everything on the cloud.
And be careful, if we look at the competition, things look even worse. Although NVIDIA’s strategy also involved cuts, when it decided to put limits on GeForce Now at the end of 2024, it set a limit of 100 hours per month and, on top of that, it let you accumulate unconsumed time. Microsoft’s proposal gives us almost seven times less margin.
The end of the open bar
It is evident that the total flat rate model falls apart when we talk about intensive graphic processing. Looking for a parallel, we can look at AI chatbotswhich are increasingly betting on the pay-per-use model or subscriptions of hundreds of euros per month. Therefore, maintaining server farms with Xbox Series X hardware rendering in real time generates monumental energy bills that a simple monthly fee does not amortize.
Perhaps the question we should ask ourselves is why Microsoft was not able to foresee this. As if that were not enough, it rains in the wet. At the beginning of the year, the board already had to publicly admit the loss of millions of subscribers after that controversial 50% increase in the usual fees. If we add to that the withdrawal of major releases from the standard package, it is clear that the accounts are not working out and that Microsoft continues to take turns that do nothing but displease the community.
In the end, instead of rewarding the loyalty of its customers, Microsoft once again transfers the cost of its infrastructure to the consumer’s pocket. Converting a premium subscription service into one where you pay per minute completely undermines the initial promise. The only thing left is to see what the users’ reaction will be. It doesn’t look good, really.
