A modder shoots up 74% DLSS 5 performance on AMD and reaches 50 FPS in Cyberpunk 2077

A modder shoots up 74% DLSS 5 performance on AMD and reaches 50 FPS in Cyberpunk 2077

The community continues to optimize the execution of DLSS 5 on AMD graphics cards. More specifically, its developer has released several revisions very quickly for its unofficial tool. The figures? As soon as possible, the information you should keep is this: 74% performance increase in just 24 hours using Alpha versions 0.3.3 and 0.4.0. With these advances, the project has managed to practically double the frame rate compared to the first operational versions.

However, beyond that percentage, there are other things we must consider. To begin with, it is interesting to know how this modification works. Basically, what it does is intercept instructions from the DLSS 5 dynamic library to redirect neural workloads to Radeon graphics.

In addition, the solution takes advantage of the support for FP8 precision calculations built into the RDNA 4 architecture, although it maintains compatibility with the RX 7000 generation based on RDNA 3. Following these versions, Alpha builds 0.4.1 and 0.4.2 have added 8% and 15% extra performance, respectively.

And, just a couple of hours ago, Alpha version 0.4.3 was released, which adds a 20% improvement compared to the last revision. As you can see, this mod has a rapid development.

Beyond performance, the mod continues to improve

Beyond the percentages, the 0.3.3 update represented a notable leap in usability by eliminating the command line for installation. Now, the mod has an installer with a graphical interface and integrated editor. The tool includes an overlay menu that allows switch between tonal profiles like Reinhard and ACESthe latter recommended to correct the chromatic oversaturation that affected certain night scenes and light reflections.

In the tests carried out by the channel Ancient Games On Cyberpunk 2077 at 1440p widescreen resolution, the system went from recording between 30 and 35 FPS to maintaining averages of 50 FPS. In titles like Resonant Controlthe rate is even higher and without jerks, although the visual fidelity still shows specific failures that distance this community adaptation from the original proprietary technology.

As if all this were not enough, the person responsible for development has announced that he is preparing a new improvement package with which he plans to extract up to 35% additional performance over the current code. If that goal is reached, the most demanding games could reach a stable base 60 FPS, which would be a spectacular milestone, especially considering that NVIDIA hardware would be left out of the equation.