Anthropic limits Claude Code to prevent the recreation of commercial video games

Anthropic limits Claude Code to prevent the recreation of commercial video games





With the help of the artificial intelligencethe world of emulators is advancing in leaps and bounds. This technology allows you to build and improve at a faster rate, even when your programming skills are poor. But the AI ​​giants themselves don’t want you to be able to play current games either, and Anthropic has added new rules that prevent these types of creations which can create copyright issues.

Claude Code blocks the recreation of existing video games

So Claude Code now rejects all requests related to existing video games on the market. A change that has been introduced in Opus 5.5 and, in addition to preventing the recreation of this type of games, it has also prevented other private projects from continuing their development. The new function is called tengu_heron_brook and it cannot be disabled from Claude’s options. Prevent projects like this from being created, even if you make them recognized as original or even if you decide to change the name.

Anthropic has already confirmed this, the option will prevent breaches of the copyrightalthough projects based on existing genres, original games and those that use the developer’s own designs and resources will continue to work. Some cases may not work and Anthropic encourages developers to report these cases to resolve this.

Anthropic seeks to avoid conflicts over copyright in video games

Some measures to avoid conflicts, since the Reverse engineering is legal in the United States and the European Unionalthough not in all conditions. The measure rather aims to avoid conflicts that may appear with large video game studios and related companies, where they can claim the intellectual property if they have it.

Juan Antonio Soto

I am a Computer Engineer and my specialty is automation and robotics. My passion for hardware began at the age of 14 when I broke down my first computer: a 386 DX 40 with 4MB of RAM and 210MB of hard drive. I continue to give free rein to my passion in the technical articles I write for Geeknetic. I dedicate most of my free time to video games, contemporary and retro, on the more than 20 consoles I have, in addition to the PC.