Microsoft confirms Advanced Shader Delivery for all NVIDIA RTX GPUs during October
Microsoft has updated the requirements for Advanced Shader Delivery (ASD) and now expressly includes all NVIDIA RTX GPUs among the hardware planned for the next October expansion. Intel Arc models and Core Ultra processors with integrated graphics also appear. The company has not yet released final driver requirements for NVIDIA and Intel.
The precision on all RTXs resolves a question that remained open since GDC 2026. NVIDIA had then said that it was working with Microsoft to bring Advanced Shader Delivery to GeForce RTX users during this year, but did not specify the generations included. The new documentation expands the announced scope; It does not mean that all games will automatically start using the feature.
Shaders can arrive prepared with the game
Shaders are programs that intervene in the generation of images. A game may need to compile them for the user’s particular GPU and driver combination. When this work is done at the start of or during a game, it can prolong the first load and cause noticeable interruptions.
Advanced Shader Delivery poses distribute precompiled shaders for compatible hardware along with the game download. The goal is to reduce the work that must be done for the first time on the player’s computer. For it to work, developers and distribution systems also have to intervene: the presence of a GPU on Microsoft’s list does not by itself convert an entire catalog of titles.
It is worth distinguishing ASD from Auto Shader Compilation, the function that NVIDIA incorporated into its application. The latter can compile DirectX 12 game shaders in the background, for example after a driver change. Advanced Shader Delivery takes care of distributing content prepared for certain configurations from the game delivery process. Both initiatives address waits and pulls related to shaders, but they act at different times.
Intel also figures in the expansion
Microsoft’s list mentions the Intel Arc B570 and B580in addition to processor graphics Core Ultra Series 2 and Series 3. Intel had already communicated compatibility with part of these platforms and presented its own shader distribution system from the controller in March. Therefore, the broader confirmation of the new document primarily affects the scope of RTX.
Microsoft currently requires Windows 11 24H2 or later for Advanced Shader Delivery. Its hardware list already includes AMD platforms from generations RDNA 1 to RDNA 4 and Qualcomm’s Snapdragon X2 with minimum driver versions. In the entries corresponding to NVIDIA and Intel, that information does not yet appear: they appear as additions planned for this month.
There are two checks left for when the deployment begins. The first will be to know the necessary drivers and if there will be differences between RTX generations. The second is to identify the games that will actually deliver shader packages through ASD. Without that integration, the user could have a compatible device and still see the usual compilation of a specific title. Microsoft plans to expand support during Octoberbut it has not yet set a day of availability for those GPUs in the documentation consulted.
