Xbox Bringing Backwards Compatibility for Original and Xbox 360 Games to PC and Xbox Handheld Devices

Xbox Bringing Backwards Compatibility for Original and Xbox 360 Games to PC and Xbox Handheld Devices





New rumors continue to appear about the Xbox ecosystem that have to do with the new feature that will grant digital licenses to users with games in a compatible physical format. In addition to this, it has become clearer which devices will have backwards compatibility for games. Original Xbox and Xbox 360covering more than what could initially be thought.

From physical to digital format: how disk conversion will work in your Microsoft account

It seems that the function Disc to Digitalwhich was presumably going to be launched this August, will have broader functions than those initially known. Users who convert Xbox One and Xbox Series discs In digital licenses, you will get a digital license linked to the disc and the player’s Microsoft account, even on the user’s devices that do not have a disc drive. Unfortunately, it is not specified which devices these are, although it seems that it also refers to the future Project Helix.

Original Xbox and Xbox 360 emulation will also come to Xbox PC and portable consoles

As for the games Original Xbox and Xbox 360these will reach many more devices. Compatibility will also come to PC via the Xbox app already portable devices. Your emulator will run Xbox and Xbox 360 games on Helix, Xbox PCs, and portable Xbox consoles, and will support shared accounts and saved in the cloud.

Emulation, certification, compatibility testing, integration with xbox store and technical support will be provided by Microsoft, while publishers will only have to choose and approve the games, as well as set the price or conditions for Game Pass. An opportunity that the publishers of these older games cannot miss, since practically all the work is done by Microsoft.

As we already told you, Xbox 360 games will presumably arrive between 2027 and 2028, but the original Xbox games coming soon.

Juan Antonio Soto

I am a Computer Engineer and my specialty is automation and robotics. My passion for hardware began at the age of 14 when I broke down my first computer: a 386 DX 40 with 4MB of RAM and 210MB of hard drive. I continue to give free rein to my passion in the technical articles I write for Geeknetic. I dedicate most of my free time to video games, contemporary and retro, on the more than 20 consoles I have, in addition to the PC.