Sony’s latest patent imagines an Artificial Intelligence capable of diagnosing and solving problems on the PlayStation 5
We cannot deny that the Artificial intelligence It is revolutionizing the computer, electronics and telecommunications market, among others. Although it leaves a bad taste in our mouths with the high prices that some components are adopting, on the other hand, it also offers great potential for many tasks. At least that’s how he imagined it Sony with its latest patent, a PlayStation console that repairs itself through Artificial Intelligence.
Sony imagines a PlayStation that repairs itself with AI
This idea is not only carried out on the Japanese giant’s consoles, but also covers more of the brand’s devices. The patent says that a AI system would allow software problems to be diagnosed and solved autonomously on its PlayStation consoles and other brand devices.
The patent describes how a cloud server monitors hardware which is connected to a language model capable of offering a diagnosis adapted to the problem detected and subsequently applying a solution automatically. If the problem cannot be solved, it is recorded so that an engineer can review it manually.
AI system could also repair Sony TVs, cameras and headphones
In the patent, in addition to the PlayStation 5 consolesSony televisions, their cameras and even headphones. A service that, if it ever sees the light of day, would help Sony reduce the number of assistance from its technical customer service team. But it is also questioned securitysince this Artificial Intelligence can offer firmware to millions of PlayStation 5 consoles, televisions or cameras where an error can render these devices useless.

Sony’s self-repair patent has been rejected
Luckily, the application has been rejected by the examiner of the United States Patent and Trademark Officeso it is very unlikely that it will finally see the light of day. In particular, Sony has presented patents that it seems will never come to fruition, futuristic patents with strange concepts that include their devices and, above all, attempts to revolutionize the video game or film market.
Juan Antonio Soto
I am a Computer Engineer and my specialty is automation and robotics. My passion for hardware began at the age of 14 when I broke down my first computer: a 386 DX 40 with 4MB of RAM and 210MB of hard drive. I continue to give free rein to my passion in the technical articles I write for Geeknetic. I dedicate most of my free time to video games, contemporary and retro, on the more than 20 consoles I have, in addition to the PC.
