GTA 6 for Xbox is prepared to use AMD FSR 4

GTA 6 for Xbox is prepared to use AMD FSR 4





During these days we have talked about the next game of Rockstar and Take-Two which will soon arrive on PlayStation 5 and Xbox consoles. Since the majority of users will play on Sony consoles, the information that has appeared with the first downloads was referring to this console. But there are also Xbox users who have investigated the metadata of this popular game, and have discovered that GTA 6 may be preparing to incorporate the latest generation of AMD scaling.

GTA 6 for Xbox includes files related to AMD FSR 4.1.2

In the Xbox version, several files have been found that suggest the use of the AMD Latest FSR SDKand which was added just a few days ago. Specifically these two libraries:

  • amd_fidelityfx_loader_xbox.dll
  • amd_fidelityfx_upscaler_xbox.dll

Whose nomenclature coincides with that used in the GDK FSR 4.1.2but the bad news is that this does not confirm that the game is using this latest version of AMD FSR.

AMD FSR 4 uses artificial intelligence to improve graphics and performance

FSR 4 It stands out for using machine learning to generate and scale the images that make the game more fluid. There are two INT8 models for Xbox consoles, a full one and the Lite version that helps reduce the load on the GPU when running with this technology.

However, FSR does not only refer to scaling and generating images using machine learningbut also includes FSR 3.1.6, frame generation and ray regeneration. Developers can switch between the different technologies, so GTA 6 does not have to arrive with FSR 4 enabled, but can be used for any of the other three technologies that make up the package.

Rockstar could update GTA 6 to FSR 4 in future versions

Initially, and with a lot of work behind it, Rockstar has been able to use FSR 3 for this gameperhaps along with other technologies to improve image quality along with the FPS rate. But this integration will allow in the future to change to FSR 4.1.2 without much effortso a later version may integrate this important change into Microsoft consoles.

Juan Antonio Soto

I am a Computer Engineer and my specialty is automation and robotics. My passion for hardware began at the age of 14 when I broke down my first computer: a 386 DX 40 with 4MB of RAM and 210MB of hard drive. I continue to give free rein to my passion in the technical articles I write for Geeknetic. I dedicate most of my free time to video games, contemporary and retro, on the more than 20 consoles I have, in addition to the PC.