NVIDIA prepares DLSS 5 with 3D-guided neural rendering and many customization options

NVIDIA prepares DLSS 5 with 3D-guided neural rendering and many customization options





NVIDIA’s next scaling technology, which has been so harshly criticized by the community, continues to advance and will make its debut in the coming days, we talk about DLSS 5. The fifth generation of this technology will be available starting next day September 3 and will debut in the acclaimed title NBA 2K27 from the September 4 at 6:00 am what you can try if you have one NVIDIA RTX 50 Series whether for desktops or laptops.

DLSS 5 bets on 3D-guided neural rendering

NVIDIA tells us about two possible ways to achieve more realistic images, although until now it was not possible to generate these photorealistic images in real time. But DLSS 5 has arrived to change this with the new 3D guided neural rendering. Now DLSS 5 will offer a level of photorealism worthy of Hollywood studiosalways preserving the creation of the artist, since he will be the one who decides the final result.

Geeknetic NVIDIA prepares DLSS 5 with 3D-guided neural rendering and many customization options 2

DLSS 5 will allow you to customize the final result of the images

NVIDIA offers DLSS 5 as a tool with total customizationand which aims to safeguard the art created by the designer. For this it has a series of selectable filters that complement each other, such as the semantics of light, the surface or the motion vector. You can adjust each of them manually using adjustable values ​​for each option, so that the creative artist can decide what the final appearance of his creation will be like.

Geeknetic NVIDIA prepares DLSS 5 with 3D-guided neural rendering and many customization options 3

Besides, NVIDIA DLSS 5 It will offer the possibility of choosing different models with different final results. To these models A, B or C You can also apply filters granularly and even differentiating by area so that you can apply them only to the part of the image you want. For example, you can adjust the lighting on the face and improving textures on the vegetation.

Geeknetic NVIDIA prepares DLSS 5 with 3D-guided neural rendering and many customization options 4

Article Editor: Juan Antonio Soto

Juan Antonio Soto

I am a Computer Engineer and my specialty is automation and robotics. My passion for hardware began at the age of 14 when I broke down my first computer: a 386 DX 40 with 4MB of RAM and 210MB of hard drive. I continue to give free rein to my passion in the technical articles I write for Geeknetic. I dedicate most of my free time to video games, contemporary and retro, on the more than 20 consoles I have, in addition to the PC.