AMD will bring its FSR 4.1 scaling technology to its APUs present in consoles and laptops before the end of 2026

AMD will bring its FSR 4.1 scaling technology to its APUs present in consoles and laptops before the end of 2026





AMD upscaling technology is in its fourth generation, but it is only available for graphics cards Radeon RX 9000 and 7000 Series. FSR 4.1 offers machine learning-based image scaling, although it can only be used on dedicated graphics cards at the moment. But the manufacturer has said that FSR 4 will come to more AMD devices as its APUs available in laptops and gaming consoles with Windows before the end of this year 2026.

AMD will bring FSR 4.1 to its APUs and integrated graphics

AMD plans to expand its technology FSR 4.1 to other devicesbeyond its Radeon graphics cards with RDNA 3 and RDNA 4 architecture. A few words from himself Jack Huynh in a meeting held with Korean media in its capital, Seoul. Jack said that FSR 4.1 will not only reach AMD’s new graphics hardware, but will also cover the current generation.

For this it has developed a lighter version of FSR 4 and that works independently, a version designed specifically to work on integrated graphics. This version will be available in the new APUs that AMD will launch, although the manufacturer does not want to forget about its current customers and will also reach the Current APUs. We can understand that FSR 4 will be available on consoles like the ROG Xbox Ally Series and similar, which have AMD Ryzen Z2 Series processors.

FSR 4 prepares a lighter version for integrated GPUs

It is clear that FSR4 is capable of working on more devices outside of those officially supported by AMD, but the version adapted for integrated GPUs may be interesting in terms of performance. performance and consumption.

The Korean media also refers to new APUs with native support for FSR4these may be the future GPUs with RDNA4m, although the interesting thing is that these may even arrive this year. Maybe we can meet new Ryzen Z3 processors for Windows portable gaming devices sooner than expected.

Juan Antonio Soto

I am a Computer Engineer and my specialty is automation and robotics. My passion for hardware began at the age of 14 when I broke down my first computer: a 386 DX 40 with 4MB of RAM and 210MB of hard drive. I continue to give free rein to my passion in the technical articles I write for Geeknetic. I dedicate most of my free time to video games, contemporary and retro, on the more than 20 consoles I have, in addition to the PC.